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EVE Online: 30,000 Users on One Server Shard
September 13th, 2006 : Rich MillerThe MMORPG game EVE Online says it has assembled the largest supercomputer cluster in the history of the gaming, and has hosted 30,000 concurrent users on a single shard. Read More
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Second Life and the Scalability of Online Games
June 6th, 2006 : Rich MillerCan Second Life's infrastructure scale along with its buzz? Infrastructure pundits ponder the relative merits of traditional realms vs. the SL grid. Read More
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Data Center Move Stalls World of Warcraft
January 12th, 2006 : Rich MillerThe European version of of the popular World of Warcraft online world is knocked offline by a data center move. Read More
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Steam: 10 Million Gigabytes of Traffic in 2005
December 27th, 2005 : Rich MillerThe Steam online gaming system delivered 10 million gigabytes of data transfer in 2005, with the help of Limelight Networks. Read More
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Engineering Everquest
August 2nd, 2005 : Rich MillerA look behind the scenes at the data center infrastructure for the online MMORPG Everquest. Read More
RESOURCE LINKS:
Building A Cloud-Savvy Model for TCO and ROI
How Storage is Shaping The Cloud Data Center
Bringing Colo to the Customer: Modular Gets Local
Microsoft’s $1 Billion Data Center
