• EVE Online: 30,000 Users on One Server Shard

    September 13th, 2006 : Rich Miller

    The MMORPG game EVE Online says it has assembled the largest supercomputer cluster in the history of the gaming, and has hosted 30,000 concurrent users on a single shard. Read More

  • Second Life and the Scalability of Online Games

    June 6th, 2006 : Rich Miller

    Can Second Life's infrastructure scale along with its buzz? Infrastructure pundits ponder the relative merits of traditional realms vs. the SL grid. Read More

  • Data Center Move Stalls World of Warcraft

    January 12th, 2006 : Rich Miller

    The European version of of the popular World of Warcraft online world is knocked offline by a data center move. Read More

  • Steam: 10 Million Gigabytes of Traffic in 2005

    December 27th, 2005 : Rich Miller

    The Steam online gaming system delivered 10 million gigabytes of data transfer in 2005, with the help of Limelight Networks. Read More

  • Engineering Everquest

    August 2nd, 2005 : Rich Miller

    A look behind the scenes at the data center infrastructure for the online MMORPG Everquest. Read More

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