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Virtual Goods and the Cost of Infrastructure
November 2nd, 2009 : Rich MillerIn an economy built atop virtual goods, how do you manage capacity and spending? Game hosting specialist GNi ofers a window into the evolving infrastructure requirements of virtual economies. Read More
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Will COD Switch Slow Game Server Demand?
October 20th, 2009 : Rich MillerThe new title in the Call of Duty series will not support dedicated servers, but will instead run on a dedicated online platform. What will this meanf ro game hosting providers? Read More
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Second Life Adds East Coast Servers
May 18th, 2009 : Rich MillerLinden Lab will expand the back-end for Second Life to the East Coast, adding server infrastructure at the NAP of the Capital Region, a large data center operated by Terremark Worldwide (TMRK) in Culpeper, Virginia. Read More
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Second Life Scouts UK Data Centers
April 9th, 2009 : Rich MillerLinden Labs is said to be shopping for high-density space in the United Kingdom to house an expansion of its infrastructure for Second Life virtual world. Read More
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When In Rome
March 27th, 2009 : Rich MillerHosting gaming infrastructure is becoming a big business, as was made clear by some of the custom data center marketing seen at the Game Developers Conference at the Moscone Center in San Francisco. Read More
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World of Warcraft Will Stay on AT&T Servers
March 4th, 2009 : Rich MillerAT&T (T) said Tuesday that game publisher Blizzard Entertainment has agreed to a two-year renewal to host World of Warcraft in North America. Read More
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World of Warcraft Will Stay on AT&T Servers
March 4th, 2009 : Rich MillerAT&T (T) said Tuesday that game publisher Blizzard Entertainment has agreed to a two-year renewal to host World of Warcraft in North America. Read More
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GameRail Network Shuts Down
April 21st, 2008 : Rich MillerGameRail, the private gaming backbone providing low-latency connections to gamers, is shutting down. Read More
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Stripped-Down, Streamlined Servers
March 28th, 2008 : Rich MillerCDC Games talks about the data center economics from the perspective of operator of MMO online games. A priority: bare-bones servers. Read More
RESOURCE LINKS:
Building A Cloud-Savvy Model for TCO and ROI
How Storage is Shaping The Cloud Data Center
Bringing Colo to the Customer: Modular Gets Local
Microsoft’s $1 Billion Data Center

