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SeaMicro Powers Massive LAN Party on Wheels
March 6th, 2013 : John RathThe Firefall Mobile Gaming Unit (MGU) is a 48-foot bus packed with 20 high-end AMD gaming stations, which can support LANs of up to 3,000 people and connect gamers from any location to millions of others around the world. It's an achievement that requires packing a lot of server power into a small space - in this case, with an AMD SeaMicro server.. Read More
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Experiencing Heavy Server Load? Just Slow Down Time
January 31st, 2013 : Rich MillerWhen demand on a server spikes dramatically, sometimes you need to improvise to keep things online. When a single misclick tested the server infrastructure for the EVE Online gaming universe, admins altered the timeline of the game to keep the game functioning. Read More
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Sony to Reboot Playstation PSN in New Data Center
May 2nd, 2011 : Rich MillerSony said today that it will shift the operation of the Playstation Network (PSN) to a new data center as part of a broader retooling to improve the security of the service, which was shut down last week after intruders gained access to data from up to 78 million customer accounts. Read More
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Closer Look: EVE Online’s New Server Cluster
June 16th, 2010 : Rich MillerThe online science fiction game universe EVE Online is moving into new space in its existing data center in London, where game operator CCP Games has deployed a 12-cabinet cluster of servers. Read More
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StarCraft II to Join Warcraft on AT&T Hosting
May 19th, 2010 : Rich Miller
Blizzard Entertainment said Tuesday that it will continue to use AT&T's data centers to hosts World of Warcraft and other upcoming games. That means that AT&T will provide the back end for Blizzard's highly-anticipated StarCraft II: Wings of Liberty virtual world, which launches July 27th.
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When Servers Lag, Virtual Assets Crash Too
January 5th, 2010 : Rich MillerA cautionary tale for the virtual economy: What happens when thousands of dollars in virtual assets are put in play and the servers can't handle the load? Read More
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WoW's Back End: 10 Data Centers, 75,000 Cores
November 25th, 2009 : Rich MillerWorld of Warcraft is hosted in 10 data centers across the globe, with AT&T providing the facilities and network. The game is powered by more than 75,000 CPU cores. Read More
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WoW’s Back End: 10 Data Centers, 75,000 Cores
November 25th, 2009 : Rich MillerWorld of Warcraft is hosted in 10 data centers across the globe, with AT&T providing the facilities and network. The game is powered by more than 75,000 CPU cores. Read More
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Virtual Goods and the Cost of Infrastructure
November 2nd, 2009 : Rich MillerIn an economy built atop virtual goods, how do you manage capacity and spending? Game hosting specialist GNi ofers a window into the evolving infrastructure requirements of virtual economies. Read More
RESOURCE LINKS:
Building A Cloud-Savvy Model for TCO and ROI
How Storage is Shaping The Cloud Data Center
Bringing Colo to the Customer: Modular Gets Local
Microsoft’s $1 Billion Data Center
