• SeaMicro Powers Massive LAN Party on Wheels

    March 6th, 2013 : John Rath

    The Firefall Mobile Gaming Unit (MGU) is a 48-foot bus packed with 20 high-end AMD gaming stations, which can support LANs of up to 3,000 people and connect gamers from any location to millions of others around the world. It's an achievement that requires packing a lot of server power into a small space - in this case, with an AMD SeaMicro server.. Read More

  • Experiencing Heavy Server Load? Just Slow Down Time

    January 31st, 2013 : Rich Miller

    When demand on a server spikes dramatically, sometimes you need to improvise to keep things online. When a single misclick tested the server infrastructure for the EVE Online gaming universe, admins altered the timeline of the game to keep the game functioning. Read More

  • Sony to Reboot Playstation PSN in New Data Center

    May 2nd, 2011 : Rich Miller

    Sony said today that it will shift the operation of the Playstation Network (PSN) to a new data center as part of a broader retooling to improve the security of the service, which was shut down last week after intruders gained access to data from up to 78 million customer accounts. Read More

  • Closer Look: EVE Online’s New Server Cluster

    June 16th, 2010 : Rich Miller

    The online science fiction game universe EVE Online is moving into new space in its existing data center in London, where game operator CCP Games has deployed a 12-cabinet cluster of servers. Read More

  • StarCraft II to Join Warcraft on AT&T Hosting

    May 19th, 2010 : Rich Miller

    Blizzard Entertainment said Tuesday that it will continue to use AT&T's data centers to hosts World of Warcraft and other upcoming games. That means that AT&T will provide the back end for Blizzard's highly-anticipated StarCraft II: Wings of Liberty virtual world, which launches July 27th. Read More

  • When Servers Lag, Virtual Assets Crash Too

    January 5th, 2010 : Rich Miller

    A cautionary tale for the virtual economy: What happens when thousands of dollars in virtual assets are put in play and the servers can't handle the load? Read More

  • WoW's Back End: 10 Data Centers, 75,000 Cores

    November 25th, 2009 : Rich Miller

    World of Warcraft is hosted in 10 data centers across the globe, with AT&T providing the facilities and network. The game is powered by more than 75,000 CPU cores. Read More

  • WoW’s Back End: 10 Data Centers, 75,000 Cores

    November 25th, 2009 : Rich Miller

    World of Warcraft is hosted in 10 data centers across the globe, with AT&T providing the facilities and network. The game is powered by more than 75,000 CPU cores. Read More

  • Virtual Goods and the Cost of Infrastructure

    November 2nd, 2009 : Rich Miller

    In an economy built atop virtual goods, how do you manage capacity and spending? Game hosting specialist GNi ofers a window into the evolving infrastructure requirements of virtual economies. Read More

Page 1 of 41234

    RESOURCE LINKS:

Sign up for the Data Center Knowledge Newsletter

Get daily email alerts direct to your inbox.

ARCHIVED ARTICLES