Tintri Raises $75 Million for Application-Aware Storage

Tintri raises $75 million to accelerate continued innovation for its application-aware storage technology, and Violin Memory helps Korean game publisher GAMEVIL deliver markedly improved server performance with its Flash Memory array.

Tintri raises $75 Million Series E Funding.  Storage for virtualization and cloud environments provider Tintri announced its has closed an oversubscribed $75 million Series E funding round led by Insight Venture Partners, with participation from existing investors Lightspeed Venture, Menlo Ventures and NEA. With a new total of $135 million raised, the application-aware storage pioneer is on track for a future initial public offering. The funding will accelerate continued global expansion and technology innovation as well as help the company further scale operations and support its rapidly growing customer base. Tintri is aggressively expanding its global presence and says it is establishing operations in numerous new countries.

“Much has been said about how flash is the disruptive technology in the storage industry these days,” said David Cheriton, a Tintri investor who is also renowned as one of the earliest investors of Google (NASDAQ: GOOG) and VMware. “Flash is great, but it’s only one of the ingredients to making storage more useful to end-users. Far more important is whether flash-powered storage has the intelligence to make applications run better. This is where the Tintri application-aware storage is in a league of its own. As the only application-aware storage platform, Tintri storage is intelligent, self-learning and adaptive to the needs of the virtualized applications it supports.”

Violin Memory selected by Gamevil. Violin Memory (VMEM) announced it has been chosen by Korean mobile game publisher GAMEVIL to help deliver premium publishing services to its customers. GAMEVIL’S platform is used to develop and publish hundreds of games on multiple platforms. Using a Violin 6000 Series Flash Memory Array, GAMEVIL was able to increase server performance by an average of seven times, enabling the company to differentiate its publishing services and to further solidify its position as the market leader in the domestic mobile game market.

“We talked to other companies who had implemented Violin flash memory solutions similar to the GAMEVIL environment, which is built on VMware virtualization technology,” said Tae-Kwang Youn, the team leader of the Cloud Development Office in the Infrastructure Development Headquarters at GAMEVIL. “We walked through actual scenarios for solution deployment and operation, and after careful consideration we were confident the Violin solution could deliver the performance and reliability we required. We look forward to Violin Memory’s role in helping GAMEVIL deliver premium gaming services that differentiate our company.”

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About the Author

John Rath is a veteran IT professional and regular contributor at Data Center Knowledge. He has served many roles in the data center, including support, system administration, web development and facility management.

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