Juniper Networks (JNPR) and Onlive, the pioneer of on-demand, instant-play video games and applications, are entering into a strategic partnership under which Juniper will be the exclusive networking provider for OnLive’s network infrastructure. Additionally, the two companies plan to jointly develop cloud-based services for the enterprise that will deliver a media-rich, interactive experience to mobile, desktop and presentation devices—instantly, simply and securely from any location.
Bridging physical and virtual
The combined solution aims to make local and remote-access desktop experiences indistinguishable by combining OnLive’s instant response video compression technology and Juniper’s Junos Pulse client. The OnLive cloud-based video compression technology will be applied to the enterprise media-rich content and bandwidth-intensive applications, delivered instantly, simply and securely to mobile desktops and devices via the cloud.
“OnLive’s cloud gaming technology places unprecedented demands on network infrastructure, and Juniper is the only network provider that is able to meet these requirements.” said Steve Perlman, president and CEO of OnLive. “Juniper’s state-of-the-art performance and security also makes them the ideal partner as OnLive extends the same no-compromise cloud hosting technology to enterprise applications, leapfrogging the entire desktop virtualization industry. A remote desktop experience would be the same as a local desktop experience on any connected device, regardless of the application or content, so users could enjoy all the benefits of desktop virtualization without any of the hassles.”
Today OnLive uses Juniper EX Series Ethernet Switches, MX Series 3D Universal Edge Routers and SRX Series Services Gateways. To meet growing demands of their cloud-based infrastructure OnLive will add the Juniper QFabric Solution and the mobile Junos Pulse solution.
OnLive celebrated the first anniversary of its gaming service earlier this month and announced a number of partnerships, products and milestones at the recent E3 2011 conference. At E3OnLive announced its 100th game, gained support from Disney Interactive Studios, added OnLive to Inte-based consumer TVs, launched UK OnLive, and added Facebook integration to post brag clip videos or game play notifications to your wall.
“In just one year, OnLive’s offerings have advanced more rapidly and in more dimensions than any new game platform in history, while maintaining rock-solid reliability,” said Perlman. “OnLive’s cloud gaming technology allows OnLive and its partners to move at an unprecedented pace with a scope of new offerings that is simply not possible with traditional videogame technology. The best is yet to come.”